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shades90

71 Game Reviews

8 w/ Responses

2 reviews are hidden due to your filters.

AWESOME!

I loved the first and it seems like you took some of my advice. This one is a great improvement with more depth and different, yet realistic challenges. I like how you made the planes automatically stop for runways this time and navigated around each other on the tarmac. I would have liked to see a bit more variety with airports and ascetically different planes. The fog and night challenges were great. The only problem was that you couldn't turn off the music, but other than that, this is one of my favorite flash games ever. I will keep coming back to it.
I saw the whole "buy full version" thing. Now i don't know what is different about that, but seriously, even though i love this game, i am not going to spend money on it. I think next time you should stick with ads and not push your luck. The ads do provide a nice cool off after a stressful shift.
Sure, it is slow. Sure it is hard, but is fun and realistic and I love that. I think this is one of those "like it or don't" games, but I like it so kudos.

fun

it's fun and really clever. I like how you use beat to play a fighting game and it is really stylish. Still, it is not something I would actually pay money for. Way too simple for PSP. Since it's a demo for a game to be purchased, and it is something I don't think is worth purchasing, 7 and 3

Best racing game ever

Never played an online racing game this good. You've really set a standard here. Very fun, lots of replay value with the different achievments. I would fix the followingh though: more cars, upgrades are equipable (sometimes when i was trying to get a certain achievement, higher speed or weight was actually a bad thing and i wanted to downgrade) More tracks is always needed, custom track maker would be awesome. Unlocks for completing all achievements on one track.

decent

It was coold to have the grav gun, but other than that it was a bit too simple and I got really bored realy fast. Not a very original idea.

haha

great game. simple, informative, fun. lol. not much to say here other than it was cute.

Excelent!!

This is a great puzzle game. Unique yet familiar. I like how you put a cool story to it. The idea is great and I can't wait to see a sequel with more tools, maybe like a teleporter. It's great. here is my level. Remember to delete spaces!
9D2,5L0,5L1,5A7,7>4B8,4A6,7>6B8,7D0,7 L8,2D8,3D7,3D7,1D2,3B4,3D0,3A3,5>16B3 ,0D0,1D2,1D2,0K3,4>5A5,1>22B4,4D2,4D4 ,6L5,6G5,2B6,2K6,4>8B0,2A1,4>31B4,8T6 ,6.75;6,8;8,8;8,6.75;T7,6.75;7,4;8,3.
75;T3,4.75;5,4.75;5,1.75;4,1.75;4,0;3 ,0;3,-0.25;T4,3.75;3,3;3,1;5,0.75;T4,
7.75;1,7.75;1,3.75;P9,7P-1,5P0,-1P9,4 P8,-1P2,9xP4,9P5,9P9,2x

Best THing-Thing so far.

Thing-Thing has always been my favorite series, and you haven't failed to deliver. This one is pretty much perfect, the best so far. I love how you can customize the battles and choose map type and size. I also like how you improved the way that the difficulty increases from Thing-Thing 2. The fact that you have to reload now makes it so much better, I always wished you would put that in and you did. wow, excellent.
The only 2 negatives here are that i would have liked a bigger gun selection, and there needs an option to make the shells and bodies disappear after a while. They really build up over time and it gets kinda (really) choppy. But on the topic of graphics, I am surprised how smooth it ran in comparison to the other Thing-Thing's. Excellent coding.
This is epic when, however I will have to deduct points due to newgrounds not letting me rate higher than 10 out of 10

wow

I really love this game, it's unique, fun, challenging, just all around great. I have to agree with the other reviews about the bugs and how to fix them.
I also would like to give some suggestions: different types of airplanes not only look different, but have specific features. Bigger planes with more passengers take off slower but slow down to taxi speed after landing farther down the runway (this is good because it gets them off the runway quicker) the more passengers, the more money earned for timely take offs.
Also, time spent between terminal departure and take off, or landing and arrival, decreases payout, but like in real life, planes get stuck on the runway for long periods of time and the player shouldn't loose the game or all the money earned for delays, just less score.
Finally, planes that are told to go around do not just disappear, they simply fly off the screen and then back in line for planes on approach. But some score is decreased for forcing a plane to abort landing.

When you make the sequel (which you WILL DAMN IT!!) keep i so the player only controls the plane taxi patterns. In real life, there are other ATC crew to handle air traffic and tarmac traffic, leave that to them and not the player, the players job is sorting take off and landing order.
I actually first played this game when it came out but I come back a lot. This time i realized i didn't write a review so here mine is. Now I am going to play it again. lol.
great game... there WILL be another.... no questions.. get on it.. NOW!

Really awesome game

I really love what you did with geometry wars. The upgrade system, multiplier, and collection features are all excellent. But there is a huge problem that most people have already pointed out. The health regeneration system is terrible. At a certain point, it becomes impossible to survive.
Either make a constant price for heath regeneration, some enemies drop 100% re-generators, or (my favorite) Energy slowly recharges whenever the player isn't shooting.
Fix that and this game would be epic.

"Little duck, when is our day?"

My interpretation of this abstract presentation follows along the lines of a stagnant present.
Simplicity in a brightly colored pond. A duck, dipping it's head in the water and pulling it back out. Over and over again this repeats. The player continues this repetitive cycle in expectation of something to happen. Is there a reward? Is there a point? The expression on the ducks face is that of determination in a sort; as if he is doing something great or getting somewhere. No matter how many times he dips his head in the water, he still feels like he is accomplishing something, but the player realizes that nothing is being accomplished.
The entire scene displays a mood of blissful submission to an impossible world. Just dip, and remove, dip, and remove.
Can this last forever? Maybe something will happen if the duck continues to dip and remove his head from the water. Maybe something does happen if his head is under the water for too long, but will anyone ever know?
Keep dipping that head, keep holding it underwater. Soon you will give up, but how do you know that the next dip of the head or another second under water won't bring something new? At what point does one give up?
This comes back to the scene and the ducks expression; it does not matter, there is nothing else, might as well.
When can something great happen? An adventure like we all expected?
When is out day little duck? The player begins to feel for the duck, the player UNDERSTANDS the duck. When you close the window, do you feel bad? You left the duck alone in his unstimulated world, too selfish to keep trying.
This proves that people can only continue to try if they know that there is a possible outcome. Expecting an outcome only goes so far until experience shows otherwise. Without hope for the future, you would abandon the duck; stop trying to help. Imagine his sad teary face after you close that browser... isn't that enough to keep you trying? It is for me. I am keeping that pop-up up until i can figure out how to free that duck from his poorly rendered world.
I stand by the duck... Oh little duck, when is our day? (title for song by ambient artist Kettel)

All songs are free to use under CC. Do not need to ask permission. I don't log on often.

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Joined on 2/26/06

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