00:00
00:00
shades90

Filters may affect review visibility.

Recent Movie Reviews

72 Movie Reviews

I KNEW IT. Corn was targeted because he was the one who could get rid of the black stuff... good thing the 3 monkeys are still around. But.. what happened to Foo-Foo.. and what does Amaroq have to do with the black stuff infestation?

Amazing.. can't wait to see what happens next! You really know how to satisfy the want for new information in each episode while leaving good cliffhangers. On a technical note, the cinematic quality seems to be constantly improving while maintaining the same style and feel. Excellent!

I could go on and on about how amazing this is, but that would be redundant. You need to pitch these as a pilot to a broadcaster or publisher. I can't imagine any would not throw all their money and resources to make this a hit TV series. I'm imagining something like Korra, semi-episodic.
Briliant.
Also, you got the sound and mix perfect, huge improvement there. Nothing to criticize.
-1 star for not being able to give more stars.

I love your work and this one took the cake. Long, great story, awesome characters. You really should pitch this series to a major tv network, it's brilliant.

The only problem i noticed was in the sound. Some of the voices were too loud and you could hear the static from the recording. That requires a bit of surgical work. Of course, those things are normal for a normal flash cartoon... but this isn't a normal flash cartoon, this is top tier. What program do you use for the audio?

Also, what is Calamity's accent?

Recent Game Reviews

73 Game Reviews

Awesome game. Unique concept, great art, enjoyable style.
Just some notes:

1) People are saying too hard. I thought so too at first, until I learned the power of the foam and how to use it. The issue here is that the building degradation is not intuitive, so it's not immediately clear why you are failing in normal mode. It seems that spread of fire is weighted above duration or volume? Either way, the proper use of foam slows depredation in normal mode enough to actually complete levels... maybe make more of a point on that?

2). I personally hate platformers due to the frustration they bring. I saw you added a few platforming elements with the hose jump and some weird paths. The stress of trying to get through a very difficult platforming segment took away the fun of the level for me. Not only does it kill the immersion, but it takes you out of the goal of the game. Maybe it's just me, but I would be cautious not to add much more platform puzzle nonsense than is present here; it will take away from the focus of the game.

3). Smoldering bits take a bit too long to prevent from recombusting.

4). Some fires were out of reach, requiring bunny hopping to put out... I think there should be a way to make this not necessary...

I really do want to see more of this game in a full release. Maybe something with upgradable kit such as
- more water capacity
- more foam capacity
- more water volume (puts out fires quicker)
- increase water velocity (goes farther).
- Outside assistance (break out a window and an NPC firefighter sprays water inside in a circle consistently, allowing you to push forward and keep a room from re-igniting.).

If you can build this up to have a robust career progression, I could see this having some serious value as a steam game. Keep the door open for multiplayer support...

Great game. 1.7 fixed the tutorial gaps.

Veinom responds:

You didn't understand how priority works. But I explain it better in the newest version. Thank you for the feedback.

Fantastic game with an excellent premise... unique as far as I can tell. Graphics are very good for the level of optimization. BGM is +++. I wish there were more sound effects.
There is potential for a series here; I can imagine upgrades for bed walls and tie downs with different, more fragile or heavy cargo as you progress.

One thing I MIGHT like to see is a wheel jerk control and turn smoothing modifier. I find that counter steering to is useful to control body roll and get boxes back to the middle of the bed. There are also points where following a smoother racing-line would be helpful, but just aren't possible with the control scheme:
Try "Hold shift when pressing A/D to make smoother/wider turns. Use Q/E to jerk the wheel quickly"
Might make the game more dynamic!

Recent Audio Reviews

8 Audio Reviews

in-fucking credible

love it.... omg.. awesome... could have done without the trance horn, but w/e

WHAT SOFTWARE DO YOU USE????

No bass.. wut

Lacks a bassline... I think it would sound great with the melody you have. Mix it up with broken bass hits with the beat and sustain bass sequences.

Pokemeon responds:

you need to listen to it on a car lol coz its got a nice clean bass .

decent

The rain needs to start at the very beginning, but it adds awesome effect.
Also, the melody seems kinda all over the place... pattern is hard to find.
It's good for menu music though.

RidvanDuzey responds:

Thank you for your opinion and feedback about this theme !

Recent Art Reviews

6 Art Reviews

identical!

are you doing the inside too?

urimas responds:

not yet i have a feeling there gona take longer as I have to watch the episodes over and over to get the angles right

awesome

The last thing seen by the Jade Monkey Dragon.

If only they had hands

then we would be screwed

Razac responds:

They used to have hands before they crash landed 10,000 years ago, but all that time living a simple life under water, evolution gave them webbed hand flipper type limbs.

All songs are free to use under CC. Do not need to ask permission. I don't log on often.

Male

Joined on 2/26/06

Level:
4
Exp Points:
116 / 180
Exp Rank:
> 100,000
Vote Power:
3.64 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
4
Saves:
9
B/P Bonus:
0%
Whistle:
Normal
Trophies:
1
Medals:
1,314