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shades90

71 Game Reviews

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2 reviews are hidden due to your filters.

Awesome game. Unique concept, great art, enjoyable style.
Just some notes:

1) People are saying too hard. I thought so too at first, until I learned the power of the foam and how to use it. The issue here is that the building degradation is not intuitive, so it's not immediately clear why you are failing in normal mode. It seems that spread of fire is weighted above duration or volume? Either way, the proper use of foam slows depredation in normal mode enough to actually complete levels... maybe make more of a point on that?

2). I personally hate platformers due to the frustration they bring. I saw you added a few platforming elements with the hose jump and some weird paths. The stress of trying to get through a very difficult platforming segment took away the fun of the level for me. Not only does it kill the immersion, but it takes you out of the goal of the game. Maybe it's just me, but I would be cautious not to add much more platform puzzle nonsense than is present here; it will take away from the focus of the game.

3). Smoldering bits take a bit too long to prevent from recombusting.

4). Some fires were out of reach, requiring bunny hopping to put out... I think there should be a way to make this not necessary...

I really do want to see more of this game in a full release. Maybe something with upgradable kit such as
- more water capacity
- more foam capacity
- more water volume (puts out fires quicker)
- increase water velocity (goes farther).
- Outside assistance (break out a window and an NPC firefighter sprays water inside in a circle consistently, allowing you to push forward and keep a room from re-igniting.).

If you can build this up to have a robust career progression, I could see this having some serious value as a steam game. Keep the door open for multiplayer support...

Great game. 1.7 fixed the tutorial gaps.

Veinom responds:

You didn't understand how priority works. But I explain it better in the newest version. Thank you for the feedback.

Fantastic game with an excellent premise... unique as far as I can tell. Graphics are very good for the level of optimization. BGM is +++. I wish there were more sound effects.
There is potential for a series here; I can imagine upgrades for bed walls and tie downs with different, more fragile or heavy cargo as you progress.

One thing I MIGHT like to see is a wheel jerk control and turn smoothing modifier. I find that counter steering to is useful to control body roll and get boxes back to the middle of the bed. There are also points where following a smoother racing-line would be helpful, but just aren't possible with the control scheme:
Try "Hold shift when pressing A/D to make smoother/wider turns. Use Q/E to jerk the wheel quickly"
Might make the game more dynamic!

Hyper generic. Nothing groundbreaking to see here.
It feels like it's trying to be immersive with the art and music, but there is no immersion to be found in the wild space fantasy auto shoot-em up style.
It's lazy in all the places that scream for focus (ingenuity, story, gameplay) and detailed in all the supporting roles (style, music). Everything I see is out to kill what suspension of disbelief I can spare.

Like.. it's space. .why is here hair flailing around? why are there hands floating at you? What is the point of any of this? I could toss that aside if there was some revolutionary gameplay involved, but... there's not. It's just kinda cringe and inane. I feel like you could have done a lot better by putting some thought into making an immersive premise.

The game is brilliant and fun.. but there is a horrible flaw in the setup of the missions system.
Even with a fully upgraded drone, I can't for the life of me pass mission 8. It's become a grind and I've given up after way to much play time.. thus leaving 2/3 of the game unplayable. I understand unlocking new missions, but the way it's set up easily gets the gamer stuck and not allows them to advance and play the rest of the game. Basically meaning i have to beat the hardest mission 1/3 of the way in and can't play the rest without doing it? BAAD

The second flaw is the controller setup. I tried and xbox controller and the tilt axis was wrong (stick left right tilted down and up and stick forward back tilted right left.) I tried a PS4 controller and it just went flying in all directions barely responding.

I REALLY want to see an update to this game.. it's so fun, if i were you I would do the following:
1) Unlock the next game mode after completing at least mission 6 or 7 on the previous mode
2) More time on ring race mission 8
3) Calibration options for controllers.

PLEASE PLEASE PLEASE!! I WANT TO PLAY THE REST OF THIS GAME.

VadimSIlver responds:

Hi! Thank you for your Review!
I will correct bugs according to your remarks in future updates. Strictly untried, this is my first unity game).
Xbox support realized in the the new game Multirotor Sim (coming soon and you will like it), so far in this game only support the Director INPUT, but soon it is correct... Thank you for your interest in the game!

this game is brilliant..
i give props to any "too soon" games, but this is fun and unique on it's own

5/5 on all counts

Really Great. Very challenging but the options and thought process made it a the kind of puzzle game that you never really get stuck. There are a lot of gravity flow games out there, but this one is special because of how the different colors decay over distance. Pretty graphics too, the way they were both particles and color haze had me imagining they were quantum particles. The only real issues was the music got annoying since it was the same the WHOLE GAME, i noticed that games that changes songs every 5 or 6 levels in congruence with a new item or tactic aren't repetitive and add something to the change of tactic the player must use.

PONY REFRENCES!

That pretty much made the game... :Brohoof:
brb... replaying so i can play as my waifu (RD)

girly?

GIRLY??? THIS IS THE MOST BADDASS BALLS-TO-THE-WALL AWESOME MANLY SHIT IN THE WORLD!

Also, the music sucks... too repetitive and a very annoying snare drum...

urimas responds:

and yet you made that music xD oh well updated the flash with your new one :)

zomfg

OH GOD I CAN'T WAIT FOR THIS

and to crapatflash, this is just a basic animation/control test.

urimas responds:

yup only a sprite test, still needs a lota work I just want feedback on what could be improved since I sprited it all from scratch

All songs are free to use under CC. Do not need to ask permission. I don't log on often.

Male

Joined on 2/26/06

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